The “As Line” brush curve mode now works as expected.Fixed stability issues related to NanoMesh.Projects with active Gizmo Deformers will now load properly.Deleting the first curve when using brushes with Curve Mode enabled will no longer produce unexpected results.
ZIntensity / RGB / Draw Size values not being stored when typing in the values.Keyboard value entry in sliders when CTRL or SHIFT key is pressed.Raytracing AO default Samples slider will be set to 256 by default.With this change, ZModeler will not show the default included mesh in order to conserve space. The IMM Selector will only be shown if the brush has more than one mesh.The Brush Modifiers slider to show values from -100 to 100.The default ZModeler welding tolerance to be 5.The Material Diffuse and Specular sliders updated to high exponential (in order to increase accuracy when using small values).Stored Undo History will now display a red bar when the undo is stored on a SubTool that is not the selected SubTool.Decimation Master has been improved to handle decimating meshes up to 100 million polygons.GoZ has been updated to work with 3DSMAX 2022.GoZ has been updated to work with Maya 2022.PolyGroup color ID Assignment improved.SpotLight will no longer readjust all images when adding more images.Set lasso Stroke “Smoothness” to zero by default (to allow for improved accuracy).
ZBRUSH POLYGROUPS PRO
Of special note, Chisel 3D and VDM (Vector Displacement Mesh) brushes now work with Sculptris Pro mode, providing an easy way to build out your base meshes uses pre-sculpted elements. This release brings feature parity with ZBrushCore and ZBrushCoreMini.
ZBRUSH POLYGROUPS PATCH
Patch notes (for all 2021.6 releases) are below: