Getting around is easy enough, simply by clicking on exit markers or summoning up the quick-travel map, though the latter oddly includes no labels and is therefore a bit of a crapshoot. Objectives are (the only things) listed in your notebook, though chances are you’ll never need to refer to it since you’re continually following this chain of artificial roadblocks. It’s all perfectly functional at parceling out goals one or two at a time to keep you backtracking through the three central hub locations – the area around the train station, the remote town itself, and the tunnel network through the old depleted mines – but it’s extremely contrived and will start to feel more like busywork that prevents you from getting on with any actual detective work. To accomplish objective A, you must first perform task B for person X, who needs something from character Y, who first demands that you run errand C, who in turn requires an item from neighbour Z, and so on. Rather than feeling like a real investigation, The Wild Case is brazenly structured like a giant fetch quest. Turns out you’re right, though you’re going to need plenty of help along the way, provided you’re willing to satisfy the villagers’ seemingly endless needs first. Who you are is never revealed, even in a journal that contains nothing remotely journal-like, but it’s clear that you’re a skeptic of the supernatural and believe that you can get to the bottom of this mystery with some courage and a plucky can-do attitude. Many of the terrified townsfolk have already fled, but the few stubborn holdouts have summoned you to investigate. The game is set in the rural Russian countryside at a small mining village that has been beset recently by beasts with glowing red eyes. The Wild Case? More like “The Mild Case” at best. Even without a hint system for guidance, the whole experience is so tame that there’s nothing left but a harmless diversion. Upon closer inspection, however, it quickly becomes apparent that it’s been defanged of any self-contained scavenger hunts and neutered of any significant puzzle challenge. Its developer, Specialbit Studio, is better known for its hidden object adventures, and at first glance this game seems to share much in common with its casual predecessors, with its stylish hand-drawn graphics, bare-bones story and leisurely first-person slideshow-style gameplay. In the forests, you’ll find a hermit and a witch.The word “wild” conjures up thoughts of raw instinct, fiery intensity and unbridled energy, but while that may well describe the feral animals ostensibly at the heart of The Wild Case, the game itself is anything but.Exciting puzzles involving exploration and NPC interactions.Atmospheric settings in remote settlements.Interactions with authentic and idiosyncratic NPCs.The normal rules of life don’t apply here: if you want a service, be prepared to negotiate.īe ready to ask: Who saw what? Why do they think the supernatural is involved? Will they help or hinder your investigation? Who’s your ally, and who’s your enemy? An array of interesting tasks and dialogues await you in the forgotten village. You delve into the lives of the village residents before gathering the courage to travel deeper into the forest. The adventure begins as soon as you arrive.
With glowing eyes and an uncanny ability to evade hunters, these creatures may be more than mere beasts. One day, he receives a letter requesting help: strange creatures are terrorizing a village tucked deep in the wilds of the forest. The protagonist is a man who investigates strange occurrences-a sort of paranormal detective. In this story-focused adventure, players meet a cast of colorful characters, experience mysterious encounters, and solve puzzles to progress through the game. The Wild Case is a 2D first-person point-and-click adventure. The story begins before you even arrive at your destination… As the hero, you will investigate eerie phenomena and be drawn deeper into the village. Prepare for a journey to a remote village deep in the forest, where strange creatures with glowing eyes terrorize the inhabitants.